| Intelligent Systems And Their Societies | Walter Fritz |
Sit1 is the situation to which the rule is applicable.
FS is the future resulting situation.
Elementary Rules in use at present
(used while awake)
READ_WORDS (name of the rule)
Reads words from the keyboard, and puts them on the screen and into concept WORDS.
Sit1: AWAKE (name of the concept)
FS: AWAKE, WORDS (names of the concepts)
READ_DRAWNGS
Reads drawings from mouse, reflected on screen
Sit1: AWAKE, WORDS
FS: AWAKE, DRAWINGS
MAKE_PRES_SIT
Creates the representation of the present situation.
Sit1: AWAKE, WORDS, DRAWINGS
FS: AWAKE, EXTERN_SIT
LEARN_RULE
Learns an exterior rule.
Sit1: AWAKE, EXTERN_SIT
FS: AWAKE, EXTERN_SIT, RUL_LEARNED
MAKE_RULE_LIST
Makes a list of applicable rules
Sit1: AWAKE, EXTERN_SIT, RUL_LEARNED
FS: AWAKE, RUL_CAND_LIST, RUL_WT_LIST
GET_SEL_RULE
Selects a rule
Sit1: AWAKE, RUL_CAND_LIST, RUL_WT_LIST
FS: AWAKE, SEL-RULE
DO_EXT_RULE
Performs the selected exterior rule.
Sit1: AWAKE, SEL-RULE
FS: AWAKE
(used while asleep)
GET_RULE_CHRONO_EXT
Gets the most recent of the list of exterior chronological rules.
Sit1: ASLEEP, CHRONO_EXT
FS: ASLEEP, SEL_RULE
COMB_RULES
Combines rules.
Sit1: ASLEEP, SEL_RULE
FS: ASLEEP, SEL_RULE, RULES_COMB
Elementary Rules that are being installed now
MakeRuleListS1
MakeRuleListFS
Combine Concepts
Abstract Concepts
Generalize sit1
MakePatRules-DirRep
MakePatRules-RepLab
MakePatRules-PatOp
Change Chrono
GetRuleChronoINT
Posible future elementary rules
Draw on screen
ReadNextInList
Get a concept (concept A) from a certain place in memory.
Puts A into the designated place in memory
GetNext
Add concept A to a certain place in memory
If A EQ 0, does rule R
Repeat rule r while the content of concept A NE concept B
Make a new concept
Make a new rule
Changes information by arithmetic / logic transformations
Compare
Write A on internal Blackboard
Read A from Blackboard
Decompose
IF A, do rule B
Blank a concept
For continuos reading, like a book - continue
here.
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